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Stat of a hero that provides protection from Physical damage. The more armor a hero has, the more reduction in damage it provides.
 
Stat of a hero that provides protection from Physical damage. The more armor a hero has, the more reduction in damage it provides.
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Chiron with 159 armor receives an [[Auto-Attack]] for 183 physical damage. Cassandra then uses "Proph-Icy" to increase his armor by 44. He now, at a total of 203 armor takes 156 physical damage on a 2nd Auto-Attack.
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From this scenario, we can conclude that an increase of 44 armor from an armor value of 159, or + 27.67%, reduces his damage taken from physical attacks by 14.75%. At lower base armor values that addition of armor would be more beneficial.
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*ARMOR- DMG Taken(PHY)
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*226....145
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*203....156
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*182....168
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*159....183
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As you can see , as armor increases, one receives less and less of a benefit. If this was graphed it would be in the shape of a log curve. This is the idea of how diminishing returns works; as one stat goes up more and more(armor), the other stat is correlated and goes up also, but considerably less and less(PHY dmg taken).
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 05:13, January 3, 2015

Stat of a hero that provides protection from Physical damage. The more armor a hero has, the more reduction in damage it provides.


Chiron with 159 armor receives an Auto-Attack for 183 physical damage. Cassandra then uses "Proph-Icy" to increase his armor by 44. He now, at a total of 203 armor takes 156 physical damage on a 2nd Auto-Attack.

From this scenario, we can conclude that an increase of 44 armor from an armor value of 159, or + 27.67%, reduces his damage taken from physical attacks by 14.75%. At lower base armor values that addition of armor would be more beneficial.

  • ARMOR- DMG Taken(PHY)
  • 226....145
  • 203....156
  • 182....168
  • 159....183



As you can see , as armor increases, one receives less and less of a benefit. If this was graphed it would be in the shape of a log curve. This is the idea of how diminishing returns works; as one stat goes up more and more(armor), the other stat is correlated and goes up also, but considerably less and less(PHY dmg taken).

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