FANDOM


(everything)
Line 1: Line 1:
 
Stat of a hero that provides protection from Physical damage. The more armor a hero has, the more reduction in damage it provides.
 
Stat of a hero that provides protection from Physical damage. The more armor a hero has, the more reduction in damage it provides.
 
 
Chiron with 159 armor receives an [[Auto-Attack]] for 183 physical damage. Cassandra then uses "Proph-Icy" to increase his armor by 44. He now, at a total of 203 armor takes 156 physical damage on a 2nd Auto-Attack.
 
 
From this scenario, we can conclude that an increase of 44 armor from an armor value of 159, or + 27.67%, reduces his damage taken from physical attacks by 14.75%. At lower base armor values that addition of armor would be more beneficial.
 
 
*ARMOR- DMG Taken(PHY)
 
*226....145
 
*203....156
 
*182....168
 
*159....183
 
 
 
 
 
As you can see , as armor increases, one receives less and less of a benefit. If this was graphed it would be in the shape of a log curve. This is the idea of how diminishing returns works; as one stat goes up more and more(armor), the other stat is correlated and goes up also, but considerably less and less(PHY dmg taken).
 
   
 
Armor and reduction can be represented in this equation and table:
 
Armor and reduction can be represented in this equation and table:
   
(-2.35E-5)*(armor^2) + (7.10E-3)*armor = % damage reduction
+
REDUCTION=0.242ln(x)-0.6484where '''x''' is Armor value
   
  +
Physical Armor Reduction (RELATIVE error of 1.5%)
   
*Armor Reduction
+
* 400 Armor = 80.1%
*400...80%<br>
+
* 350 Armor = 76.9%
*350...77%<br>
+
* 300 Armor = 73.2%
*300...73%<br>
+
* 275 Armor = 71.1%
*275...71%<br>
+
* 250 Armor = 68.8%
*250...69%<br>
+
* 225 Armor = 66.2%
*225...66%<br>
+
* 200 Armor = 63.3%
*200...63%<br>
+
* 175 Armor = 60.1%
*175...60%<br>
+
* 150 Armor = 56.4%
*150...56%<br>
+
* 125 Armor = 52.0%
*125...52%<br>
+
* 100 Armor = 46.6%
*100...47%<br>
+
* 75 Armor = 39.6%
*75....40%<br>
+
* 50 Armor = 29.8%
*50....30%<br>
+
* 25 Armor = 13.1%
*25....13%<br>
+
* 0 Armor = 0% (duh)
*0.....0%<br>
 
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 21:15, January 4, 2015

Stat of a hero that provides protection from Physical damage. The more armor a hero has, the more reduction in damage it provides.

Armor and reduction can be represented in this equation and table:

REDUCTION=0.242ln(x)-0.6484where x is Armor value

Physical Armor Reduction (RELATIVE error of 1.5%)

  • 400 Armor = 80.1%
  • 350 Armor = 76.9%
  • 300 Armor = 73.2%
  • 275 Armor = 71.1%
  • 250 Armor = 68.8%
  • 225 Armor = 66.2%
  • 200 Armor = 63.3%
  • 175 Armor = 60.1%
  • 150 Armor = 56.4%
  • 125 Armor = 52.0%
  • 100 Armor = 46.6%
  • 75 Armor = 39.6%
  • 50 Armor = 29.8%
  • 25 Armor = 13.1%
  • 0 Armor = 0% (duh)
Community content is available under CC-BY-SA unless otherwise noted.