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Stat of a hero that provides protection from Physical damage. The more armor a hero has, the more reduction in damage it provides.
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Stat of a hero that provides protection from physical damage. The more armor a hero has, the more reduction in damage it provides.
   
Armor and reduction can be represented in this equation and table:
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The relationship of armor and reduction in physical damage can be represented in this equation and table:
   
REDUCTION=0.242ln(x)-0.6484; where '''x''' is the Armor value.
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<math>REDUCTION = 0.242ln(x) - 0.6484</math>; where '''''x''''' is the armor value and reduction is in a ratio
   
Physical Armor Reduction (RELATIVE error of 1.5%)
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Physical Armor Reduction (Relative error = ± 1.5%)
   
 
* 400 Armor = 80.1%
 
* 400 Armor = 80.1%
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* 125 Armor = 52.0%
 
* 125 Armor = 52.0%
 
* 100 Armor = 46.6%
 
* 100 Armor = 46.6%
* 75 Armor = 39.6%
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* 75. Armor = 39.6%
* 50 Armor = 29.8%
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* 50. Armor = 29.8%
* 25 Armor = 13.1%
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* 25. Armor = 13.1%
* 0 Armor = 0% (duh)
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* 0.0 Armor = 0.00%
 
[[Category:Stats]]
 
[[Category:Stats]]

Latest revision as of 12:11, 26 January 2015

Stat of a hero that provides protection from physical damage. The more armor a hero has, the more reduction in damage it provides.

The relationship of armor and reduction in physical damage can be represented in this equation and table:

; where x is the armor value and reduction is in a ratio

Physical Armor Reduction (Relative error = ± 1.5%)

  • 400 Armor = 80.1%
  • 350 Armor = 76.9%
  • 300 Armor = 73.2%
  • 275 Armor = 71.1%
  • 250 Armor = 68.8%
  • 225 Armor = 66.2%
  • 200 Armor = 63.3%
  • 175 Armor = 60.1%
  • 150 Armor = 56.4%
  • 125 Armor = 52.0%
  • 100 Armor = 46.6%
  • 75. Armor = 39.6%
  • 50. Armor = 29.8%
  • 25. Armor = 13.1%
  • 0.0 Armor = 0.00%