Gods Rush Wiki
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= Heals all allies' HP based on a combination of:
 
= Heals all allies' HP based on a combination of:
 
*.166 or 16.6% of [[MAG ATK]] per pulse (or .497 of MAG ATK for entire duration or 4 pulses)
 
*.166 or 16.6% of [[MAG ATK]] per pulse (or .497 of MAG ATK for entire duration or 4 pulses)
*a flat amount of extra healing based on skill level
+
*a flat amount of extra healing based on skill level; + 5 more HP per pulse (20 total) for every level more
 
*[[Heal Bonus]] % stat from items, enchants, and items integrated in the Hero during evolution
 
*[[Heal Bonus]] % stat from items, enchants, and items integrated in the Hero during evolution
 
<!-- Note for editors, theorycrafters, metagamers etc.: I observed my level 75 Epic +3 Chryseis (2857 MAG ATK, +110 % Heal Bonus, level 75 Heal skill) use her heal healing spell. Each pulse healed for 1781. Therefore, you can derive the equation 2.1(2857x + 375)=1781. 2.1 is the +110% Heal Bonus; 2857 is her MAG ATK without Prometheus' Passive, 375 is the flat amount added to a level 75 "Nature's Gift", and 1781 is one pulse from the heal. x = .166, the ratio of MAG ATK added to 1 pulse of healing -->
 
<!-- Note for editors, theorycrafters, metagamers etc.: I observed my level 75 Epic +3 Chryseis (2857 MAG ATK, +110 % Heal Bonus, level 75 Heal skill) use her heal healing spell. Each pulse healed for 1781. Therefore, you can derive the equation 2.1(2857x + 375)=1781. 2.1 is the +110% Heal Bonus; 2857 is her MAG ATK without Prometheus' Passive, 375 is the flat amount added to a level 75 "Nature's Gift", and 1781 is one pulse from the heal. x = .166, the ratio of MAG ATK added to 1 pulse of healing -->

Revision as of 10:30, 27 January 2015

Chryseis
"My father will hear about this
"My father will hear about this."
Gender Female
Position Back
Primary Stat INT
Role Healer
Damage Type Unknown
Chryseis Album

Chryseis Album

Hero Intro

Back row Healer. Can make enemies turn on each other.

 Stat Growth

Stars STR INT AGI
1.2 3.0 2.0
★★ 1.8 4.5 3.0
★★★ 2.4 6.0 4.0
★★★★ 3.0 7.5 5.0
★★★★★ 3.6 9.0 6.0

Skills

Nature's Gift

Releases 4 healing pulses that restore allies' HP

= Heals all allies' HP based on a combination of:

  • .166 or 16.6% of MAG ATK per pulse (or .497 of MAG ATK for entire duration or 4 pulses)
  • a flat amount of extra healing based on skill level; + 5 more HP per pulse (20 total) for every level more
  • Heal Bonus % stat from items, enchants, and items integrated in the Hero during evolution

Magic Missile

Fires a magic arrow at the target

= Does magic damage based on the MAG ATK stat plus 11 damage per level of skill after 1.

= Aims at the first enemy.

Charm

Temporarily charms the enemy into attacking its allies

  • Powerful Disable; will interrupt some skills mid cast.
  • All normal attacks, skills and ultimate skill will be aimed at the charmed hero's team.
  • Support and healing skills will affect the charmed hero's enemies.
  • Skills that target itself will still be cast on itself when charmed: e.g. Hades' ultimate skill.
  • Aims at the single most front row enemy.
  • Works on physical immune enemies, but not on magic immune ones.
  • Particularly useful CC in boss battles like Guild Trials and Titan Ruins.

Olympian Aura

Reduces all Physical Damage received (Passive)

=Provides 20% base physical damage reduction to self only; adds 0.5% every level.

Rotation

(AA → Magic Missile → Charm → AA)

Evolve

White → Green

Green → Green + 1

Green + 1 → Blue

Blue → Blue + 1

Blue + 1 → Blue + 2

Blue + 2 → Purple

Purple → Purple + 1

Purple + 1 → Purple + 2 (min. level 72)

Purple + 2 → Purple + 3

Purple + 3 → Orange

Strategy

Hero Shard Locations

First Test - Chapter 2 (Elite)

Charmed - Chapter 4 (Elite)

Quotes

  • (On summoning)- "You are lucky I'm here to help."
  • (On selection)- "The doctor is in."
  • (On Ultimate activation)- "Hehehehe."
  • (On evolution)- "I am superior!"
  • (On ascension)- "I got the power!"