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[[File:Guild Ballroom.jpg|thumb|193px|right]] A guild party stage for members of any [[Guild]] which pits you versus [[Athena]]. You have 1 min 30 seconds to defeat the boss or do as much damage as possible. Bosses become much harder in later stages. Once the boss is defeated the guild is awarded with loot sent via the [[Mailbox]]. '''Damage done to bosses is capped at 600k at all stages. ''' Instead of making your progress stop there, reaching equal or above this value rolls you back about 200k damage and makes the end screen and the game register as you would have inflicted only 330-390k! To maximize damage you MUST deal as much as possible without going over ~ 599k total. In order to achieve that, you might have to intentionally make your team weaker.
[[File:Guild Ballroom.jpg|thumb|193px|right]]
 
A guild party stage for members of any [[Guild]] which takes place in the [[Guild Trials]] Ballroom versus [[Athena]] in stages I and II. You have 1 min 30 seconds to defeat the boss or do as much damage as possible. Bosses become much harder in later stages. Once the boss is defeated the guild is awarded with loot sent via the [[Mailbox]].
 
   
==Strategy for Stages I and II==
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==Strategy for Stage I==
   
[[Athena]] is a [[Tank]]/[[Support]] and this boss can do moderate, bursty damage to your [[front]]line gods. Her abilities can hit single and multiple frontline gods. She has good [[Armor]], fair magic [[Resist]], and also adequately heals herself (if you're too low a [[Level]] for the stage you could be hurting your guild by doing less damage than what she heals). A [[back]]line or [[mid]]line magic damage team is suggested because of her lower [[Resist]] along with [[Heroes]] that buff magic damage. A physical damage team is still feasible however, especially with [[Armor]] reduction skills. Her [[Active]] ability does damage based on how much [[HP]] you've lost and her 2nd skill hits the front and mid while also healing herself. Try to coordinate your [[Crowd Control]] skills on the Athena boss when she tries to use her powers.
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[[Athena]] is a [[Tank]]/[[Nuker]] that can also heal; can do moderate, bursty damage to your [[front]]line gods. Her abilities can hit single and multiple frontline heroes. She has good [[Armor]], fair magic [[Resist]], and also adequately heals herself. Be sure to bring [[Armor]] reduction for your physical team. Her [[Active]] ability does damage based on how much [[HP]] you've lost and her 2nd skill hits the front and mid while also healing herself. Try to coordinate your [[Crowd Control]] skills on the Athena boss when she tries to use her powers and to reduce the frequency that she heals herself (she heals herself 843 every 5 or 6 seconds).
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==Strategy for Stage II==
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Not too much is different from Stage I except that she is a bit tougher and her [[AOE]]s also hit not only your [[Front]], but also your [[Mid]]; she can also target someone with her ultimate if they are low health. Bringing [[Heroes]] who can [[CC]]/[[Silence]] and do good damage ([[Chryseis]], [[Hermes]], [[Hecate]], [[Astraea]], etc.) is suggested because she heals herself 1903 health every 5 to 6 seconds. If she manages to get every heal off that's 28,545 health that she takes off your team's total damage.
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==Strategy for Stage III==
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She becomes much more powerful in stage III. She has a newly acquired [[Epic]] [[Passive]] that reduces all her magic damage taken by about 30%. She also now periodically hits all members of your team in her [[Rotation]] with magic damage similar to [[Tiresias]]' or [[Argus]]' 2nd skill that also heals her. This occurs about every 5 to 6 seconds so [[CC]] is a must. A [[Healer]] or a [[Support]] that provides Magic [[Resist]] for the team is also recommended.
   
 
==Suggested Heroes==
 
==Suggested Heroes==
   
These suggestions are for maximizing damage on the boss for your [[Guild]]. This is assuming your [[Heroes]] survive during the entire duration of the fight.
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These suggestions are for maximizing damage on the boss for your [[Guild]]. This is assuming your [[Heroes]] survive during the entire duration of the fight. Some suggested Heroes are better in earlier stages and fall off in later stages because of Athena's increasing powers and defenses.
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:Most physical damaging heroes are good here especially in stage III and IV:
 
*[[Hector]] for reducing [[Armor]], ok physical damage, and [[Crowd Control]]
 
*[[Cupid]] for armor redux, and good consistent damage
 
*[[Hermes]] for reducing armor, consistent damage buffing team's physical damage, and [[Crowd Control]]
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*[[Ares]] for reducing armor and sound damage
 
*[[Aphrodite]] for armor reduction [[Passive]] and shields/heals
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*[[Atalanta]] for consistent damage and synergy with [[Agility|AGI]] based groups
 
*[[Typhon]] for becoming stronger and stronger the longer the fights goes on
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*[[Hades]] for [[Tank]]ing and reducing incoming magic damage to your team
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*[[Leandra]] for good damage, heals, buffing [[Attack Speed]]
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*[[Chryseis]] for her Charm would provides much needed CC to prevent her from healing
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*[[Astraea]] for her [[Disable]]s and ok damage.
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*[[Prometheus]] and/or [[Echidna]] for Magic Attack groups.
 
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'''These Heroes become less effective on Athena as the stages become harder (try to avoid using them on or after stage III):'''
*[[Hector]] for reducing [[Armor]], ok physical damage, and [[Crowd Control]].
 
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*[[Hermes]] for reducing armor, consistent damage buffing team's physical damage, and [[Crowd Control]].
 
 
*[[Hecate]] for high damage output and [[Silence]] (however she seems to get interrupted in her skills while having her in [[Front]]
*[[Ares]] for reducing armor and sound damage.
 
 
*[[Cerberus]] or [[Ladon]] for magic damaging attacks
*[[Aphrodite]] for armor reduction [[Passive]] and shields/heals.
 
*[[Atalanta]]for consistent damage and synergy with [[Agility|AGI]] based groups.
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*[[Zeus]] or [[Young Zeus]] for their consistent magic damage attacks and [[CC]].
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NB: Young Zeus' [[Ultimate]] skill will do 0 damage to [[Athena]].
*[[Typhon]] for becoming stonger and stronger the longer the fights goes on.
 
 
*[[Prometheus]] and/or [[Echidna]] for Magic Attack groups
*[[Hecate]] for her immensely high damage output and [[Silence]] (however she seems to get interrupted in her skills while having her in [[Front]]
 
*[[Cerberus]] or [[Ladon]] for their consistent magic damaging attacks.
 
*[[Zeus]] or [[Young Zeus]] for their consistent magic damage attacks. NB: Zeus' power does good damage on Athena, whereas Young Zeus' power does nothing because Athena is [[INT]] based.
 
   
 
==Loot==
 
==Loot==
   
*Stage I- 100x [[Guild Bux]] 10x [[Wisdom Salve]] 5x [[Orb of Dreams Scrap]] 5x [[Smelling Salt Scrap]]
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*Stage I : 100x [[Guild Bux]] 10x [[Wisdom Salve]] 5x [[Orb of Dreams Scrap]] 5x [[Smelling Salt Scrap]]
*Stage II- 100x [[Guild Bux]] 20x [[Wisdom Salve]] 5x [[Persian Orb Scrap]] 5x [[Holy Tears Scrap]]
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*Stage II : 100x [[Guild Bux]] 20x [[Wisdom Salve]] 5x [[Persian Orb Scrap]] 5x [[Holy Tears Scrap]]
*Stage III- 100x [[Guild Bux]] 10x [[Wisdom Cake]] 5x ??? 5x ???
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*Stage III : 100x [[Guild Bux]] 10x [[Wisdom Cake]] 5x [[Selene's Lyre Scrap]] 5x [[Soul Splitter Scrap]]
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*Stage IV : 100x [[Guild Bux]] 15x [[Wisdom Cake]] 5x [[Last Judgment Scrap]] 5x [[Titan Humbler Scrap]]
*Stage IV-
 
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* Stage V : x100 [[Guild Bux]] x10 [[Wisdom Hamburger|Wisdom Burger]] 5x [[Last Judgment Scrap]] 5x [[Solomon's Key|Solomon's Key Scrap]]
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* Stage VI : x100 [[Guild Bux]] x20 [[Wisdom Hamburger|Wisdom Burger]] 5x [[Last Judgment Scrap]] 5x [[Pyro Pearl|Pyro Pearl Scrap]]
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==Other Guild Trials==
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*[[Guild Trials: Factory]]
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*[[Guild Trials: School]]

Latest revision as of 06:07, 29 October 2015

Guild Ballroom

A guild party stage for members of any Guild which pits you versus Athena. You have 1 min 30 seconds to defeat the boss or do as much damage as possible. Bosses become much harder in later stages. Once the boss is defeated the guild is awarded with loot sent via the Mailbox. Damage done to bosses is capped at 600k at all stages. Instead of making your progress stop there, reaching equal or above this value rolls you back about 200k damage and makes the end screen and the game register as you would have inflicted only 330-390k! To maximize damage you MUST deal as much as possible without going over ~ 599k total. In order to achieve that, you might have to intentionally make your team weaker.

Strategy for Stage I[]

Athena is a Tank/Nuker that can also heal; can do moderate, bursty damage to your frontline gods. Her abilities can hit single and multiple frontline heroes. She has good Armor, fair magic Resist, and also adequately heals herself. Be sure to bring Armor reduction for your physical team. Her Active ability does damage based on how much HP you've lost and her 2nd skill hits the front and mid while also healing herself. Try to coordinate your Crowd Control skills on the Athena boss when she tries to use her powers and to reduce the frequency that she heals herself (she heals herself 843 every 5 or 6 seconds).

Strategy for Stage II[]

Not too much is different from Stage I except that she is a bit tougher and her AOEs also hit not only your Front, but also your Mid; she can also target someone with her ultimate if they are low health. Bringing Heroes who can CC/Silence and do good damage (Chryseis, Hermes, Hecate, Astraea, etc.) is suggested because she heals herself 1903 health every 5 to 6 seconds. If she manages to get every heal off that's 28,545 health that she takes off your team's total damage.

Strategy for Stage III[]

She becomes much more powerful in stage III. She has a newly acquired Epic Passive that reduces all her magic damage taken by about 30%. She also now periodically hits all members of your team in her Rotation with magic damage similar to Tiresias' or Argus' 2nd skill that also heals her. This occurs about every 5 to 6 seconds so CC is a must. A Healer or a Support that provides Magic Resist for the team is also recommended.

Suggested Heroes[]

These suggestions are for maximizing damage on the boss for your Guild. This is assuming your Heroes survive during the entire duration of the fight. Some suggested Heroes are better in earlier stages and fall off in later stages because of Athena's increasing powers and defenses.

Most physical damaging heroes are good here especially in stage III and IV:


These Heroes become less effective on Athena as the stages become harder (try to avoid using them on or after stage III):

NB: Young Zeus' Ultimate skill will do 0 damage to Athena.

Loot[]

Other Guild Trials[]