Gods Rush Wiki
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These Heroes become less effective on Athena as the Stages become harder (try to avoid using them after stage III):
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''These Heroes become less effective on Athena as the Stages become harder (try to avoid using them after stage III):''
   
 
*[[Hecate]] for high damage output and [[Silence]] (however she seems to get interrupted in her skills while having her in [[Front]]
 
*[[Hecate]] for high damage output and [[Silence]] (however she seems to get interrupted in her skills while having her in [[Front]]

Revision as of 23:37, 11 December 2014

Guild Ballroom

A guild party stage for members of any Guild which takes place in the Guild Trials Ballroom versus Athena in stages I and II. You have 1 min 30 seconds to defeat the boss or do as much damage as possible. Bosses become much harder in later stages. Once the boss is defeated the guild is awarded with loot sent via the Mailbox.

Strategy for Stage I

Athena is a Tank/Nuker that can also heal; can do moderate, bursty damage to your frontline gods. Her abilities can hit single and multiple frontline gods and even Stun them. She has good Armor, fair magic Resist, and also adequately heals herself. Be sure to bring Armor reduction for your physical team. Her Active ability does damage based on how much HP you've lost and her 2nd skill hits the front and mid while also healing herself. Try to coordinate your Crowd Control skills on the Athena boss when she tries to use her powers.

Strategy for Stage II

In stage II, she has her Epic Passive skill which increases Resist (approximately totaling her magic damage reduction to about 15%). A magic team is not suggested unless you have Echidna or a weak physical team. She also seems to Stun more often than stage I.

Strategy for Stage III

She becomes much more powerful in stage III. She now periodically hits all members of your team in her Rotation with magic damage. Not only this, but her Passive is even higher; which reduces all her magic damage taken by about 30%.

Suggested Heroes

These suggestions are for maximizing damage on the boss for your Guild. This is assuming your Heroes survive during the entire duration of the fight. Some suggested Heroes are better in earlier stages and fall off in later stages because of Athena's increasing powers.

  • Hector for reducing Armor, ok physical damage, and Crowd Control.
  • Hermes for reducing armor, consistent damage buffing team's physical damage, and Crowd Control.
  • Ares for reducing armor and sound damage.
  • Aphrodite for armor reduction Passive and shields/heals.
  • Atalanta for consistent damage and synergy with AGI based groups.
  • Typhon for becoming stronger and stronger the longer the fights goes on.
  • Hades for Tanking and reducing incoming magic damage to your team.


These Heroes become less effective on Athena as the Stages become harder (try to avoid using them after stage III):

  • Hecate for high damage output and Silence (however she seems to get interrupted in her skills while having her in Front
  • Cerberus or Ladon for magic damaging attacks.
  • Zeus or Young Zeus for their consistent magic damage attacks. NB: Zeus' power does good damage on Athena, whereas Young Zeus' power does nothing because Athena is INT based
  • Prometheus and/or Echidna for Magic Attack groups.

Loot


Other Guild Trials