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Gods are separated into different tiers. Some require 10 [[shards]] to summon, some 30, and others 80 shards. The upside to collecting 80 shards to summon a god is that they are already at 3 stars. Similarly, gods that require 30 shards to summon come at 2 stars. |
Gods are separated into different tiers. Some require 10 [[shards]] to summon, some 30, and others 80 shards. The upside to collecting 80 shards to summon a god is that they are already at 3 stars. Similarly, gods that require 30 shards to summon come at 2 stars. |
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− | + | Receiving a hero you already have converts the hero to shards. 1★ heroes are converted to 7 shards, 2★ into 18 shards, and 3★ into 30 shards. |
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− | To [[ascend]] a hero to two stars, it requires 20 shards. To three stars requires an additional 50 shards. The real only |
+ | To [[ascend]] a hero to two stars, it requires 20 shards. To three stars requires an additional 50 shards. The real only difference between a one star hero and a three star hero is how soon you can start using and leveling it. Three star heroes are much rarer than one star heroes. Eventually, all heroes can reach 5 stars. |
Heroes are separated into different groups. These groups are what [[Stats]] they are based off of: [[INT]], [[STR]], and [[AGI]]. They also have 3 [[Position]]s they can be in: [[Front]], [[Mid]], and [[Back]]. Heroes are divided into 5 [[Roles]] in a team: [[Tank]], [[Nuker]], [[Disabler]], [[Support]], and [[Healer]] (some heroes take on 2 or 3 different roles at once, while some are better at a role than others) finally, they are categorized into different damage or [[Damage Type|elemental types]]: [[Water]], [[Wind]], [[Earth]], [[Fire]], [[Dark]], [[Multi]], [[Poison]], [[Light]], [[Flying]], and [[None]]. It is unknown what effects these elements have (except in the [[Titan Ruins]]) and they will be found out at a later date. |
Heroes are separated into different groups. These groups are what [[Stats]] they are based off of: [[INT]], [[STR]], and [[AGI]]. They also have 3 [[Position]]s they can be in: [[Front]], [[Mid]], and [[Back]]. Heroes are divided into 5 [[Roles]] in a team: [[Tank]], [[Nuker]], [[Disabler]], [[Support]], and [[Healer]] (some heroes take on 2 or 3 different roles at once, while some are better at a role than others) finally, they are categorized into different damage or [[Damage Type|elemental types]]: [[Water]], [[Wind]], [[Earth]], [[Fire]], [[Dark]], [[Multi]], [[Poison]], [[Light]], [[Flying]], and [[None]]. It is unknown what effects these elements have (except in the [[Titan Ruins]]) and they will be found out at a later date. |
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|[[Mid]] |
|[[Mid]] |
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|[[Nuker]] [D] |
|[[Nuker]] [D] |
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− | |[[ |
+ | |[[Multi]] [[File:Multi_Element.png|frameless|40px|link=Multi]] |
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|[[File:Golden_Boy_Icon.png|frameless|40px|link=Golden_Boy]] |
|[[File:Golden_Boy_Icon.png|frameless|40px|link=Golden_Boy]] |
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|[[Back]] |
|[[Back]] |
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|[[Nuker]] |
|[[Nuker]] |
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+ | |[[Light]][[File:Light_Element.png|frameless|40px|link=Light]] [[Flying]] [[File:Flying_Element.png|frameless|40px|link=Flying]] |
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− | |light and flying |
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|- |
|- |
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|[[File:Hades_Icon.jpg|frameless|40px|link=Hades]] |
|[[File:Hades_Icon.jpg|frameless|40px|link=Hades]] |
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|[[File:Monkey_King_Icon.png|frameless|40px|link=Monkey_King]] |
|[[File:Monkey_King_Icon.png|frameless|40px|link=Monkey_King]] |
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|[[Monkey King]] |
|[[Monkey King]] |
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+ | |★★ |
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− | | |
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|[[AGI]] [[File:AGI_Icon.jpg|frameless|40px|link=]] |
|[[AGI]] [[File:AGI_Icon.jpg|frameless|40px|link=]] |
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|[[Mid]] |
|[[Mid]] |
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|[[Back]] |
|[[Back]] |
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|[[Support]] |
|[[Support]] |
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+ | |[[Water]][[File:Water_Element.png|frameless|40px|link=Water]] |
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Latest revision as of 15:25, 19 September 2018
Gods are separated into different tiers. Some require 10 shards to summon, some 30, and others 80 shards. The upside to collecting 80 shards to summon a god is that they are already at 3 stars. Similarly, gods that require 30 shards to summon come at 2 stars.
Receiving a hero you already have converts the hero to shards. 1★ heroes are converted to 7 shards, 2★ into 18 shards, and 3★ into 30 shards.
To ascend a hero to two stars, it requires 20 shards. To three stars requires an additional 50 shards. The real only difference between a one star hero and a three star hero is how soon you can start using and leveling it. Three star heroes are much rarer than one star heroes. Eventually, all heroes can reach 5 stars.
Heroes are separated into different groups. These groups are what Stats they are based off of: INT, STR, and AGI. They also have 3 Positions they can be in: Front, Mid, and Back. Heroes are divided into 5 Roles in a team: Tank, Nuker, Disabler, Support, and Healer (some heroes take on 2 or 3 different roles at once, while some are better at a role than others) finally, they are categorized into different damage or elemental types: Water, Wind, Earth, Fire, Dark, Multi, Poison, Light, Flying, and None. It is unknown what effects these elements have (except in the Titan Ruins) and they will be found out at a later date.