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|[[Mid]] |
|[[Mid]] |
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|[[Healer]] [S] |
|[[Healer]] [S] |
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− | |[[Light]] |
+ | |[[Light]] <gallery> |
Light Element.png |
Light Element.png |
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</gallery> |
</gallery> |
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+ | [[Flying]] [[File:Flying_Element.png|frameless|40px|link=Flying]] |
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|[[File:Ares_Icon.jpg|frameless|40px|link=Ares]] |
|[[File:Ares_Icon.jpg|frameless|40px|link=Ares]] |
Revision as of 22:32, 18 February 2015
Gods are separated into different tiers. Some require 10 shards to summon, some 30, and others 80 shards. The upside to collecting 80 shards to summon a god is that they are already at 3 stars. Similarly, gods that require 30 shards to summon come at 2 stars.
Receving a hero you already have converts the hero to shards. 1★ heroes are converted to 7 shards, 2★ into 18 shards, and 3★ into 30 shards.
To ascend a hero to two stars, it requires 20 shards. To three stars requires an additional 50 shards. The real only differnece between a one star hero and a three star hero is how soon you can start using and leveling it. Three star heroes are much rarer than one star heroes. Eventually, all heroes can reach 5 stars.
Heroes are separated into different groups. These groups are what Stats they are based off of: INT, STR, and AGI. They also have 3 Positions they can be in: Front, Mid, and Back. Lastly, Heroes are divided into 5 Roles in a team: Tank, Nuker, Disabler, Support, and Healer (however some heroes take on 2 or 3 different roles at once, and some roles better than others).